Apr 28, 2006, 01:45 AM // 01:45
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#241
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Ascalonian Squire
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On the World Map in Cantha, there is a big red and blue streak through the center of it.
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Apr 28, 2006, 10:49 AM // 10:49
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#243
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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EDIT - This wasnt a bug, just me being stupid
DOH!
Last edited by Moa Bird Cultist; Apr 28, 2006 at 03:50 PM // 15:50..
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Apr 28, 2006, 11:09 AM // 11:09
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#244
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Ascalonian Squire
Join Date: Jun 2005
Guild: Underworld Order
Profession: E/R
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Quote:
Originally Posted by mYst36
On the World Map in Cantha, there is a big red and blue streak through the center of it.
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ROFL, man u just made my day...
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Apr 28, 2006, 01:41 PM // 13:41
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#246
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Desert Nomad
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Attempting to cast spells onto an enemy Assassin with Shadow Form produces the message: "Target is protected by Spellbreaker"
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Apr 28, 2006, 03:20 PM // 15:20
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#247
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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I dunno if this is a bug or not, but its really annoying.
Healer Hench is practicing being a spectator hench, she wont heal me unless i stand perfeclt still and not move or attack, even if im next to her, and no1 else on my team is hurt, I got Conjur Phantasm on me, she wasnt hurt, only me nd her, and stood next to her while I died.
Also the henchmen don't follow my targeting, If i'm alive they will go for the one I want for a moment, then split off and take a seperate enemy each, when I die they tend to switch targets every few seconds between them.
Finally a Rit spell out there the one that delays then hits enemy plus adjacent foes seems to, whenever its cast on me, do a ludicrous amount of damage and kill me and my party in one, even if no DP
thats all i can think of for now.
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Apr 28, 2006, 03:55 PM // 15:55
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#248
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by mega_jamie
I dunno if this is a bug or not, but its really annoying.
Healer Hench is practicing being a spectator hench, she wont heal me unless i stand perfeclt still and not move or attack, even if im next to her, and no1 else on my team is hurt, I got Conjur Phantasm on me, she wasnt hurt, only me nd her, and stood next to her while I died.
Also the henchmen don't follow my targeting, If i'm alive they will go for the one I want for a moment, then split off and take a seperate enemy each, when I die they tend to switch targets every few seconds between them.
Finally a Rit spell out there the one that delays then hits enemy plus adjacent foes seems to, whenever its cast on me, do a ludicrous amount of damage and kill me and my party in one, even if no DP
thats all i can think of for now.
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'Sepctator Hench' LOL - i'm sure a little wee came out.
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Apr 28, 2006, 05:04 PM // 17:04
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#249
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Ascalonian Squire
Join Date: Mar 2006
Guild: Surmian Suicide Squad
Profession: W/Mo
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after the first download of the upcoming factions head start event, i began experiencing a bad sound quality with the game. at the same time i was using Ventrilo. the sound was that of a cave and caused the game sounds as well as the vocals of other vent players to have an echo. i was one of 3 others on that vent server experiencing that prob. i ran the game without vent and then minimized the game to use the internet and you could still hear the echoing sound. All of this began taking place after i logged on to the updated game. i dont know if this has been dealt with but i just wanted to let you know.
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Apr 28, 2006, 05:05 PM // 17:05
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#250
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Ascalonian Squire
Join Date: Mar 2006
Guild: Surmian Suicide Squad
Profession: W/Mo
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Quote:
Originally Posted by TekkenIronfist
ROFL, man u just made my day...
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LOL i guess every forum has to have one Newbie good job on that one haha
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Apr 28, 2006, 06:38 PM // 18:38
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#251
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Ascalonian Squire
Join Date: Oct 2005
Guild: Point Of No Return [NORE]
Profession: N/
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Quote:
Originally Posted by Kybos
NPC have a very difficult time navigating through the cities. i.e. BukPek something and the Wxxxx Bazzar. Guildie and I were going to the undercity and hench got lost and we died
Plz fix - thanks
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Just want to echo this post. I'm used to the henchmen lagging behind but running through the city streets it's gotten even worse. I have to constantly wait for them to catch up as they struggle to make it around all the corners and obstacles around the way.
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Apr 28, 2006, 06:47 PM // 18:47
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#252
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Academy Page
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Quote:
Originally Posted by cangeman
Just want to echo this post. I'm used to the henchmen lagging behind but running through the city streets it's gotten even worse. I have to constantly wait for them to catch up as they struggle to make it around all the corners and obstacles around the way.
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And now I will echo yours. This is a horrible problem..and needs to fixed ASAP. I have died a few times due to this. But maybe dying is better than having them get left behind and not noticing because you are so focused on navigating...and looking out for all those enemies that pop out of nowhere..only to find that they are so far off your map that they can't even be selected. Usually this wouldn't be a problem but in certain areas there are so many farkin green dots on the map..locating the ones that are your henchies becomes a pain.
I can't remember the OP...but someone mentioned that henchies don't follow calls. I too am having this problem. It makes it slightly difficult to kill things when they are all attacking a different target. It doesn't always happen though, it seems to be sporadic.
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Apr 28, 2006, 07:10 PM // 19:10
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#253
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Academy Page
Join Date: Dec 2005
Guild: The Lord of the guilds
Profession: N/R
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A little weird thing
Something ive noticed while I play in cantha is that I cant use weapons that is in my storage from tyria. I tried to put my fiery dragon sword on my new warrior but it didnt want to. Anyone else experienced it ?
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Apr 28, 2006, 07:34 PM // 19:34
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#254
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Did you double-check to make sure the item isn't customized?
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Apr 28, 2006, 10:31 PM // 22:31
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#255
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Ascalonian Squire
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When using Generous was Tsungtai, sometimes your energy drops to zero, and isn't restored until you drop the ashes. Makes it very hard to use skills that are more powerful when holding an item
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Apr 29, 2006, 12:50 AM // 00:50
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#256
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Academy Page
Join Date: Aug 2005
Guild: Goda Vos
Profession: R/Me
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i dont know if anyone else has encountered this bug.
the titles in factions, 2 of my character has the progress bar for the amount of elite skills captured, while another one of my character, which has about 40 elites on him, does not have the progress bar for that particular title
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Apr 29, 2006, 12:50 AM // 00:50
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#257
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: order of moo
Profession: W/Mo
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thsi is really bugging me
Quote:
Originally Posted by Pentagonal_Penguin
The Vizunah Square mission has an incredibly annoying bug. It is possible for Tojo and Mhenlo to get stuck (In multiple places, in fact), and later you get to a door which (I assume) one of them needs to open for you. This has happened to me three times now...
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I have been haveing the same poblem all day .. everytime i try to do the mission with live players this problem ocurs yet when i try it with henches i havve no problems (just cant get survive with them ) Its really annoying me beyond belief now .. Does any one knw a way round it .. is it a bug?
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Apr 29, 2006, 01:04 AM // 01:04
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#258
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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Quote:
Originally Posted by JestSpider
When using Generous was Tsungtai, sometimes your energy drops to zero, and isn't restored until you drop the ashes. Makes it very hard to use skills that are more powerful when holding an item
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This is not a bug. It happens because holding ashes makes you lose any weapon/off-hand bonus you previously had. So if you have 30 health, and use an Item Spell while wearing a +30 Fortitude mod, you will get 0 health, and thus die. Also, if you have a +12 energy focus, you will get 12 less max energy when holding ashes.
_Zexion
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Apr 29, 2006, 01:11 AM // 01:11
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#259
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quimang's Last Stand Bugged?
Has anyone else done this quest? It says to find reinforcements along the way that will help you take down Quimang. However, none of the guards will follow you, nor will they go anywhere near the guild hall. Without them, I'm guessing u need a full party of higher level players as henchies are only level 6 out of Tsumei. For refence, the mobs near Quimang are all level 7-8 with level 15 leaders. It does say only those that are strong should do it (aka Henchies need not apply :-). Has anyone had much trouble doing it will a full party of PCs? For the soloists out there, I wouldn't spend much time doing this by yourself. Take a full party of people from the get-go..
I didn't want to submit a bug report and waste their time before I found out the community's feeling on it (maybe its just supposed to be that tough).
EDIT: The Gardens area has level 10 henchies. You can take 3 of them (I took healer, ritualist/spirits, and shock) and run them down to the peninsula. Afterwards, just head straight south and take out the mobs slowly one by one (I suggest the center valley inside the guild hall). You just have to kill Quimang, his personal healer, and the other one in his mob in order to succeed. I was level 14 I believe (A/W), so 14-10-10-10.
Last edited by CyberNigma; Apr 29, 2006 at 02:04 AM // 02:04..
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Apr 29, 2006, 03:14 AM // 03:14
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#260
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Ascalonian Squire
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Quote:
Originally Posted by brother moo
I have been haveing the same poblem all day .. everytime i try to do the mission with live players this problem ocurs yet when i try it with henches i havve no problems (just cant get survive with them ) Its really annoying me beyond belief now .. Does any one knw a way round it .. is it a bug?
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I managed it - Apparently the group with mhenlo has to not run past the Am Fah mobs - has to kill them all, and someone else said not to skip the cutscene. We did both (killed all and watched the cutscene) and it worked.
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